![]() ![]() SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa Then open your fallout_default.ini file and search for the line that says:Ĭhange the 0 to a 1 then look for the next line: bsa files named for the mod you want to add such as "Fallout - Prostitution Textures.bsa" and "Fallout - Prostitution Meshes.bsa" If you want to change the base textures/meshes AND test mods that use use texture replacers such as the various porn mods, do the above, but create new. This has worked for almost all the mods I tested without needing to use archive invalidate. bsa file, I created a new one of the same name from the revised extracted directories. The first time I did this, I tested each mod I wanted to replace the base textures/meshes with by copying its textures and meshes into the directories I extracted. If you are familiar with the utility, you will understand, if not, you should be able to figure it out from reading the instructions, or from opening a few. "Extracted directory\Textures\Creatures" or “Extracted directory\Meshes\Creatures" bsa files have to have the correct structure when you make your own. ![]() The only point I want to emphasise is that the. By the way if anyone knows of a similar utility that lets you extract/package textures and meshes in the same file, I would be very grateful for the link. While I won't go into how to use this awesomely useful utility, I will explain what I did with it. I used the Fallout 3 Archive Utility found at to export all my mesh and texture directories for NV. I am not aware of anything that is present in Mothership Zeta that requires "Conversion", though I think the meshes might need some editing.Īs for the meshes/textures directories, determine the dependencies that are in Fallout 3, and if they are missing in NV, then import them. I can't imagine it would be too difficult to anchor it somewhere in Nevada (where it would have been more appropriate anyway). Maybe I am new to this and missing something.įirst, As far as I understand it, the only anchor Mothership Zeta uses is at the crashed ship in the DC wasteland. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |